Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards.
Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel.
Travelling from planet to planet requires turning over full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash.
First player to complete the story goals wins. Components: 5 Supply Decks - 25 Cards Each 5 Contact Decks - 25 Cards Each 2 Nav Decks - 40 Cards Each Misbehave Deck - 40 Cards 11 Set Up Cards 4 Ship Cards Currency - 150 Bills 6 Story Cards 2 Dice 167 Tokens 4 Firefly models 1 Alliance Cruiser Model 1 Reaver Cutter Model 1 Game Board 1 Rule Book"