The Rifts changed our world. Villages were torn apart, Riftforce
emerged from it and spread across the land. What seemed lifeless
before started to rise and wake.
Flames left campfires and waves
poured out of their riverbeds. Even the sun and moon leave their
footprints in the ground.
In Riftforce, the two-player duel card game, each player starts by
drafting four of the ten different guilds, each with a unique power,
to forge their own asymmetrical alliance.
Every game of Riftforce
gives you a chance to discover new synergies between guilds
which will greatly influence your overall strategy and strengths.
Can you combine the flexible and mobile water guild with the allconsuming fire elementals who even harm their allies and unleash
their full potential?
The guilds’ elementals are the lifeblood of the game - they are your
troops and at the same time the resource necessary to attack.
Soon
you will find yourself wondering how to use them best. Each turn
you are torn, choosing one of three possible actions.
Do you want
to strengthen your position at the Rift, sacrifice elementals for
powerful combo attacks or gather support for your next turn?